On 7 Dec 2002, Gregory Stark wrote: > I'm getting a lot of > Hit bound texture in upload > in quake3. > > Whenever I get a message like this I also see corrupted textures on the > screen. From what I read in the source it appears this happens when mmAllocMem > returns 0 which sounds like it means out of memory. But I think I have plenty > of memory available. I know I have plenty of swap available.
> 01:00.0 VGA compatible controller: Matrox Graphics, Inc. MGA G400 AGP (rev 04) >(prog-if 00 [VGA]) > Subsystem: Matrox Graphics, Inc. Millennium G400 16Mb SDRAM I'm not an expert on the 3D stuff, but I think this means it is out of video memory. I note that your graphics card only has 16Mb. If I'm wrong and it is complaining about system memory, swap wouldn't help - it is very unlikely that your disk could feed data to the graphics chip fast enough. -- Dr. Andrew C. Aitchison Computer Officer, DPMMS, Cambridge [EMAIL PROTECTED] http://www.dpmms.cam.ac.uk/~werdna _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
