I see the exact same thing. starting with +set in_dgamouse 0 doesn't help either. As far as I know that mode doesn't use DGA at all so I can't even figure out how this could fail.
Mark Vojkovich <[EMAIL PROTECTED]> writes: > I just noticed that the mouse no longer works in Quake3. > The only significant change I made to this system (with regards > to the mouse, that is) was syncing and rebuilding XFree86 from > CVS. I don't suppose anyone managed to get CVS (I synced at > 18:31 on Dec 11) and Quake3 (ver. 1.32) to have working mouse > support. At first I thought it was DGA stuff that was broken, > but the mouse works fine in my DGA test app. Xev shows that > Quake3 isn't getting any events in fullscreen or windowed mode, > DGA mouse support or not. > > > Mark. > _______________________________________________ > Xpert mailing list > [EMAIL PROTECTED] > http://XFree86.Org/mailman/listinfo/xpert > -- greg _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
