I see the exact same thing. starting with +set in_dgamouse 0 doesn't help
either. As far as I know that mode doesn't use DGA at all so I can't even
figure out how this could fail.

Mark Vojkovich <[EMAIL PROTECTED]> writes:

>    I just noticed that the mouse no longer works in Quake3.  
> The only significant change I made to this system (with regards
> to the mouse, that is) was syncing and rebuilding XFree86 from
> CVS.  I don't suppose anyone managed to get CVS (I synced at
> 18:31 on Dec 11) and Quake3 (ver. 1.32) to have working mouse
> support.  At first I thought it was DGA stuff that was broken,
> but the mouse works fine in my DGA test app.  Xev shows that
> Quake3 isn't getting any events in fullscreen or windowed mode,
> DGA mouse support or not.
> 
> 
>                       Mark.
> _______________________________________________
> Xpert mailing list
> [EMAIL PROTECTED]
> http://XFree86.Org/mailman/listinfo/xpert
> 

-- 
greg

_______________________________________________
Xpert mailing list
[EMAIL PROTECTED]
http://XFree86.Org/mailman/listinfo/xpert

Reply via email to