Kyle McDonald wrote: > > How can SOlaris have or not have enough 3D hardware acceleration? Isn't > that by definition a functino of what hard ware you run solaris on, not > solaris itself? > The early builds of PLG ran on SPARC systems with 3D hardware that supported texture maps. It would not run on 3D boards like Creator3D which didn't have texture support.
In later builds, support for running X applications was added but this required an extension found in Xorg but not Xsun. You can still run the developer version on Xsun, but you cannot run any X applications.