Janek, I have unfortunately no time to fix those things, so just comments:
1. setting direction based on gravity direction is IMHO wrong, for 2 reasons; (a) if I want to see a body falling down, I want to see it in the horizontal direction, not from above. (b) the program treis toe be smarter than the user; if there is a consensus that z is always up, then the problem will be much simpler: just look in the direction of x to the yz plane initially. 2. keys for the 3d view do not work when simulation is not running - there is some problem with updateGL or something. Regards, Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

