Václav Šmilauer said: (by the date of Wed, 03 Sep 2008 17:00:18 +0200)
> > Can you see my reasoning now? Can you think of any better solution > > for that? > > > OK, let's keep it as it is. I would prefer keyboard shortcuts for this, > but xyz is already taken for grid. Perhaps xyz for directions and XYZ > for grid would be ok. (Those 3 buttons are quite large and to be > consistent, you would have to put many other view controls there.) You can add keyboard shortcuts if you wish :) Now my priorities are focused on Solmech conference next week. I need to finish my calculations. (and I have just started them, this is why I added those buttons - to make it bearable to work with lattice ;) > (Orienting by gravity engine is non-obvious and will probably make > people wonder what determines the default orientation - until they read > the code ;-) ) agreed. I dunno - in 10 years maybe we will have a nice "Preferences" dialog box and there people could specify the default orientation :) > > did you svn up? It works for me: > > > > 1. generate a simulation (it autoloads) > > 2. click XYZ/... buttons to change view. > > > Curiously, it works now (I meant: without any simulation loaded; but > that works now as well). > > Oh, BTW, since you're the openGL specialist, could you review the scale > code in GLViewer? It should display 10^n long line segments in axis > directions (in the upper left corner) to give an idea of the scene > scale. Obviously, it is fully meaningful only with the ISO view, but > with perspective, it should show scale on the zMid plane. It doesn't > work in either case (try zooming in etc.), it is weird. I was thinking about labelling those axes too, with small 'x' for the red one, etc... If I get to it, I'll also look at that problem with perspective. -- Janek Kozicki | _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

