Václav S(milauer said: (by the date of Wed, 01 Oct 2008 17:51:37 +0200)
> > Sega is right. It goes from begin() to end() so isn't resizing the > > container. That shouldn't be a problem then. > > > Right, but I thought the problem was when running gravity in parallel > mode that if number of bodies doesn't match number of physical actions, > then the container is resized and crashes. I don't understant why should > gravityEngine resize physicalActions container at every iteration... ? If GravityEngine is resizing - it is doing that only ONCE. In fact the first engine in the loop that assigns any PhysicalAction is responsible for this resizing. So if we don't use GravityEngine - this will be another one, first in the loop. I didn't check in the code right now, so it would require some investigation. It might be better to resize once, I dunno. -- Janek Kozicki | _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

