> If GravityEngine is resizing - it is doing that only ONCE. In fact > the first engine in the loop that assigns any PhysicalAction is > responsible for this resizing.
Not once! It is doing resizing in each case when body_id > physicalActions.size()!! So, in a parallel loop a first thread will be crash because a second thread (with greatest body ids) will doing resizing on each loop iteration. Although this is happens only at the first iteration simulation... so only once. -- Best regards, Sergei D. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

