> Could we get the previous default QGL orientation back please (I guess > this is a question for Vaçlav)? > Everyone needs to rotate his view when he starts a simulation, it > seems. Yes, we have nice new buttons to make it fast, but still... > what is the point of changing axis convention after few years of > development? > Don't worry, this is the usual whining "Oh my god!! I've not work on > Yade for 2 months and I can't get it to work normally now!" > It will stop soon... It was Janek who changed that (we had a tough discussion on that in Aussois) claiming that as there is no overall convention for orientation, we will orient the scene agains the sense of gravity (if there is a GravityEngine) -- I thought this to be non-obvious and was opposing that. Glad that you speak up, Bruno, I am for democratically reverting that :-)
Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

