Hi, I would like to have some discussion whether it would be OK to remove generic PhysicalAction approach and replace it by handful of hard-coded physical actions. Now, there is just Force and Momentum (and Stiffness, which doesn't really count) and there was not anything added since I remember. It would be much simpler to ask PhysicalActionContainer for Force or Momentum (both Vector3r&) directly instead of the current approach. If someone wanted to add his own PhysicalAction, he/she would have to modify the container (easy).
Otherwise, in order to remove unnecessary shared_ptr's, each PhysicalAction class would define something like dataSize() (==sizeof(Vector3r) for both Force and Momentum) and the container would return void* address that the user (or some helper function) would have to cast to Vector3r*. In this case, the PhysicalAction object would really only serve as holder of the class index, since the data would be written directly to the container's arrays. Which approach is better? Have another idea? Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

