To summarize, what should be in Body->state? The set to choose from is:
* position, velocity, acceleration, mass;
* orientation, angular velocity, angular acceleration, inertia.
inertia and mass : no.
The rest should be in "state" since it changes with time.
Oh wait!
Reading this in the blueprint description rings a bell for me :
"Refactor PhysicalParameters into constant part (Material) and variable
part (BodyState)"
1/ Mass is usually constant but it is not a material parameter.
2/ What will happen if one needs to modify the mass of some body during
a simulation?
There is in fact no strict equivalence between "constant" and
"material", or between "body" and "variable".
Bruno
--
_______________
Chareyre Bruno
Maître de Conférences
Grenoble INP
Laboratoire 3SR - bureau E145
BP 53 - 38041, Grenoble cedex 9 - France
Tél : 33 4 56 52 86 21
Fax : 33 4 76 82 70 43
________________
_______________________________________________
Mailing list: https://launchpad.net/~yade-dev
Post to : [email protected]
Unsubscribe : https://launchpad.net/~yade-dev
More help : https://help.launchpad.net/ListHelp