Public bug reported:

I just fixed the "strip" code for spheres, but there is still a problem
with "over-lighted" spheres (see attached image). Probably only a
problem of tunning gl parameters. The same thing appear when no-strips
spheres are displayed using glLists.

** Affects: yade
     Importance: Undecided
     Assignee: Chareyre (bruno-chareyre)
         Status: New

-- 
using glLists for spheres result in overlighting
https://bugs.launchpad.net/bugs/509084
You received this bug notification because you are a member of Yade
developers, which is subscribed to Yade.

Status in Yet Another Dynamic Engine: New

Bug description:
I just fixed the "strip" code for spheres, but there is still a problem with 
"over-lighted" spheres (see attached image). Probably only a problem of tunning 
gl parameters. The same thing appear when no-strips spheres are displayed using 
glLists.



_______________________________________________
Mailing list: https://launchpad.net/~yade-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~yade-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to