Hi,

What would you think of using glLists for display, like suggested in this commit? Any idea on why there this an excess of white light on precompiled spheres would be welcome (see the image at
https://bugs.launchpad.net/yade/+bug/509084).

Bruno


[email protected] a écrit :
------------------------------------------------------------
revno: 1975
committer: Bruno Chareyre <bchare...@r1arduina>
branch nick: trunk
timestamp: Mon 2010-01-18 12:06:09 +0100
message:
  1- move subdivideTriangle in the glNewList section. No reason to do that 
elsewhere.
  2- Suggest using glList even when stripes=false (commented code) for better 
performance.
  Both changes affected by this bug for now : 
https://bugs.launchpad.net/yade/+bug/509084.
modified:
  pkg/common/RenderingEngine/Gl1_Sphere.cpp


--
lp:yade
https://code.launchpad.net/~yade-dev/yade/trunk

Your team Yade developers is subscribed to branch lp:yade.
To unsubscribe from this branch go to 
https://code.launchpad.net/~yade-dev/yade/trunk/+edit-subscription.
------------------------------------------------------------------------

_______________________________________________
Mailing list: https://launchpad.net/~yade-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~yade-dev
More help   : https://help.launchpad.net/ListHelp


--
_______________
Bruno Chareyre
Associate Professor
Grenoble INP
Lab. 3SR
BP 53 - 38041, Grenoble cedex 9 - France
Tél : 33 4 56 52 86 21
Fax : 33 4 76 82 70 43
________________


_______________________________________________
Mailing list: https://launchpad.net/~yade-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~yade-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to