> What would you think of using glLists for display, like suggested in > this commit? > Any idea on why there this an excess of white light on precompiled > spheres would be welcome (see the image at > https://bugs.launchpad.net/yade/+bug/509084).
Is that question at me? I think we should keep the default without stripes, you can use Gl1_Sphere(stripes=True) for stripes. Some problem with that? You can do that in c++, too, e.g. by saying (not tested): shared_ptr<Gl1_Sphere> gl1s(new Gl1_Sphere); gl1s->stripes=true; scene->miscParams->pushBack(gl1s); that will set stripes every time you load that simulation (globally). v _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

