Hi Jerome, what is the idea of this one?
+ > ((Vector3r,initialPosition1,Quaternionr(1.0,0.0,0.0,0.0),"")) > + > ((Vector3r,initialPosition2,Quaternionr(1.0,0.0,0.0,0.0),"")) You want to get the axis from Quaternion? Is it ok to change it to: + > ((Vector3r,initialPosition1,Vector3r(0.0,0.0,0.0),"")) > + > ((Vector3r,initialPosition2,Vector3r(0.0,0.0,0.0),"")) ? Thanks ______________________________ Anton Gladkyy
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