Hi Jerome,

what is the idea of this one?

+
>  ((Vector3r,initialPosition1,Quaternionr(1.0,0.0,0.0,0.0),""))
> +
>  ((Vector3r,initialPosition2,Quaternionr(1.0,0.0,0.0,0.0),""))


You want to get the axis from Quaternion?

Is it ok to change it to:

+
>  ((Vector3r,initialPosition1,Vector3r(0.0,0.0,0.0),""))
> +
>  ((Vector3r,initialPosition2,Vector3r(0.0,0.0,0.0),""))

?


Thanks
______________________________

Anton Gladkyy
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