Anton Gladky a écrit :
Hi Jerome,
what is the idea of this one?
+
((Vector3r,initialPosition1,Quaternionr(1.0,0.0,0.0,0.0),""))
+
((Vector3r,initialPosition2,Quaternionr(1.0,0.0,0.0,0.0),""))
You want to get the axis from Quaternion?
Is it ok to change it to:
+
((Vector3r,initialPosition1,Vector3r(0.0,0.0,0.0),""))
+
((Vector3r,initialPosition2,Vector3r(0.0,0.0,0.0),""))
?
Thanks
It was indeed completely false... Thanks for having pointed this, and
thanks to Vaclav for the corrections...
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