As facets have zero mass, it doesn't make any difference. I would keep it as it is now. Whether a body is dynamic is integrator's concern, not GravityEngine's, I think. Do you have some specific reason for what you suggest?
Vaclav > Hi all, > > GravityEngine loops over all bodies, but only clumped bodies are > skipped. > As I understand, facets also in this list. What about applying this > engine only to spheres, as they are dynamic? > If I do it, will it break somebody's code? > > Thank you > ______________________________ > > Anton Gladkyy > _______________________________________________ > Mailing list: https://launchpad.net/~yade-dev > Post to : [email protected] > Unsubscribe : https://launchpad.net/~yade-dev > More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

