I would just prefer to skip addForce() when the shape is not a sphere. But it needs to be tested before to be sure we will have a benefit from this.
Or, another option, I can add SubscribedBodiesID into the gravityEngine, like an option, to apply the gravity only to subscribed bodies to escape loop over facets. What do you think? ______________________________ Anton Gladkyy 2010/3/2 Václav Šmilauer <[email protected]> > As facets have zero mass, it doesn't make any difference. I would keep > it as it is now. Whether a body is dynamic is integrator's concern, not > GravityEngine's, I think. Do you have some specific reason for what you > suggest? > > Vaclav > > > > > Hi all, > > > > GravityEngine loops over all bodies, but only clumped bodies are > > skipped. > > As I understand, facets also in this list. What about applying this > > engine only to spheres, as they are dynamic? > > If I do it, will it break somebody's code? > > > > Thank you > > ______________________________ > > > > Anton Gladkyy > > _______________________________________________ > > Mailing list: > > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > > Post to : [email protected] > > Unsubscribe : > > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > > More help : https://help.launchpad.net/ListHelp > > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
_______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

