Thanks for comments, r2073. I'm still learning ;)
2010/3/10 Václav Šmilauer <[email protected]> > > > virtual Real penetrationDepth(){throw;}; > > Why do you throw on penetrationDepth for Dem3DofGeom? > > Just return (refR1+refR2)-refLength-displacementN() in the base class. > There is no reason to have this function reimplemented in > Dem3DofGeom_SphereSphere etc since everything is defined in the parent > class. (Make sure you understand how virtual functions work; > displacementN() will call function of the derived class, even if called > from Dem3DofGeom::penerationDepth().) Please fix that. > > Cheers, Vaclav > > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
_______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

