Hi, I think you can just include the plugin into your engine/constitutive law, something like: #include "plugin.hpp"
Input/output depends only from your plugin API. Sorry, it is just my guess. ______________________________ Anton Gladkyy 2010/4/1 boon chiaweng <[email protected]> > > Hi, > > I managed to include a plugin, from a different source. But I am clueless > how to use it. Can someone direct me to a file/class, in which a 3rd-party > plugin is used? E.g., how to pass input to it, and take output from it. > > My plugin is in C, and not C++. Is it ok? > > > Yours, > > Boon > Thank you, Vaclav, for your help earlier on > > _________________________________________________________________ > Hotmail: Powerful Free email with security by Microsoft. > https://signup.live.com/signup.aspx?id=60969 > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
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