Thanks, so much. Does doing this, mean that my file CWBoonPlugin.cpp will have assess to both YADE functions like interaction->id1 and state->pos, as well as the external C library? In other words, behave like any other Ig2Functor?
Another question is this: The subroutine for the library is Minimize(a,b,C). C is again another subroutine C(x,y,z), which returns the value of the function and its derivatives. I cannot pass YADE pointers to it, because I cannot define C as C(x,y,z, yade pointer). I managed to do it in python by using "from yade import *". This way, I can assess O.bodies.state.pos any place I like within the subroutine, without giving it as the input argument. But the python one is running too slow. How do I do that in C/C++. The equivalent of "from yade import *"? Thanks, Boon ---------------------------------------- > From: [email protected] > To: [email protected] > Date: Mon, 5 Apr 2010 15:28:20 +0200 > Subject: Re: [Yade-dev] How to use a plugin > >> Sorry, I'm a complete jackass and still don't understand how this works. Now >> I have a C/C++ library that I want to use in my InteractionGeometryFunctor. >> I want to have assess to the library functions in my Ig2Functor. Will adding >> the following work in extra/SConscript work? >> env.SharedLibrary('CWBoonPlugin',['InteractionGeometryFunctor'],LIBS=env['LIBS']+['nagc_nag'] >> ) > > 1. You might need to specify LIBPATH additionally (equal to > [INSTALL_DIR]/lib) so that linker finds that lib. > > 2. Call your source file different than 'InteractionGeometryFunctor'... > the good practice it to use name of the plugin, i.e. > CWBoonPlugin.cpp ;-) > > 3. You might need CPPPATH=env['CPPPATH']+['INSTALL_DIR/include'] so that > preprocessor finds the lib's header as you include it in your source. > > It is the best to run scons with brief=0, then cut&paste the command > line it executes (g++ ....) and experiment with paths and libs until it > compiles. (CPPPATH translates to -Ipath1 -Ipath2, LIBPATH to -Lpath1 > -Lpath2, LIBS to -llib1 -llib2, as you probably know) > >> The way to compile it according to the manual is: >> gcc driver.c -I[INSTALL_DIR]/include [INSTALL_DIR]/lib/libnagc_nag.so >> -lpthread -lm > Look pretty standard to me, should be no problem. >> If not, how to do it the other way round? How can I assess in my External >> Plugin the functions from YADE, i.e., the equivalent of "from yade import *" >> in python. So, I can assess info like interaction->id1 or state->pos? > Uh, that would be much more complicated; try to go the first way as much > as you can first. > > v > > > > _______________________________________________ > Mailing list: https://launchpad.net/~yade-dev > Post to : [email protected] > Unsubscribe : https://launchpad.net/~yade-dev > More help : https://help.launchpad.net/ListHelp _________________________________________________________________ Hotmail: Trusted email with powerful SPAM protection. https://signup.live.com/signup.aspx?id=60969 _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

