Hello,
1. BoundaryController, base class for classes somehow controlling
boundary conditions: TriaxialStressController, PeriIsoCompressor etc;
this would include Kinem???Engine of Jerome as well (they are under
PartialEngine , but that is not evry logical)
My current point of view is relying only on what I can find in your presentation you did in Grenoble : "PartialEngine : act on some bodies/interactions" (whereas "GlobalEngine : act on all bodies/interactions") in slide 13. So from what I understand from this, I would consider "BoundaryController", which I see as Engines modifying directly the position, speed... of few bodies, as PartialEngines.

Jerome

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