Hello,
1. BoundaryController, base class for classes somehow controlling
boundary conditions: TriaxialStressController, PeriIsoCompressor etc;
this would include Kinem???Engine of Jerome as well (they are under
PartialEngine , but that is not evry logical)
My current point of view is relying only on what I can find in your
presentation you did in Grenoble : "PartialEngine : act on some
bodies/interactions" (whereas "GlobalEngine : act on all
bodies/interactions") in slide 13.
So from what I understand from this, I would consider
"BoundaryController", which I see as Engines modifying directly the
position, speed... of few bodies, as PartialEngines.
Jerome
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