> My current point of view is relying only on what I can find in your > presentation you did in Grenoble : "PartialEngine : act on some > bodies/interactions" (whereas "GlobalEngine : act on all > bodies/interactions") in slide 13. > So from what I understand from this, I would consider > "BoundaryController", which I see as Engines modifying directly the > position, speed... of few bodies, as PartialEngines.
You have a point. It is a matter of interpretation, though. You act on a few bodies, but those bodies represent boundary conditions and you want to control the whole packing with them.... The same would be true for TriaxialStressController, which also controls only 6 bodies in fact... In the contrary case, the distintion would be almost meaningless, as among GlobalEngines, there would be perhaps ForceResetter and gravity engines. Then periodic engines (PeriIsoCompressor and PeriTriaxController would be in different groups, which doesn't seem very logical...) Some opinions from other people? v _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

