> 2. Added 'force' parameter for facets and spheres (sorry, not good tested > yet) Are you aware that summary force will be oscillating around zero for quasi-static simulation? Non-zero force is only transient and will tend to zero. If you want to compute mean stress on the particle, that's more complicated (see e.g. CpmStateUpdater which stores the result in CpmState itself; you would want to compute it within the VTKRecroder loop probably). It will work fine for non-dynamic bodies, though, where it has the meaning of support reaction force.
Cheers, v. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

