>   2. Added 'force' parameter for facets and spheres (sorry, not good tested 
> yet)
Are you aware that summary force will be oscillating around zero for
quasi-static simulation? Non-zero force is only transient and will tend
to zero. If you want to compute mean stress on the particle, that's more
complicated (see e.g. CpmStateUpdater which stores the result in
CpmState itself; you would want to compute it within the VTKRecroder
loop probably). It will work fine for non-dynamic bodies, though, where
it has the meaning of support reaction force.

Cheers, v.




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