Yes, you are right, thanks. I will try to implement it. ______________________________
Anton Gladkyy 2010/5/17 Václav Šmilauer <[email protected]> > > 2. Added 'force' parameter for facets and spheres (sorry, not good > tested yet) > Are you aware that summary force will be oscillating around zero for > quasi-static simulation? Non-zero force is only transient and will tend > to zero. If you want to compute mean stress on the particle, that's more > complicated (see e.g. CpmStateUpdater which stores the result in > CpmState itself; you would want to compute it within the VTKRecroder > loop probably). It will work fine for non-dynamic bodies, though, where > it has the meaning of support reaction force. > > Cheers, v. > > > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
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