> In flow coupling, we need triangulations updated at run-time, which 
> makes CPU time a major issue. I forget using Voro++ for this reason.
> For post-processing applications like this, we don't need tesselation, 
> but only triangulation : https://yade-dem.org/wiki/Triangulation.
> I agree that connectivity data can, theoreticaly, replace iterators to 
> cycle through tetrahedra, but looking at voro++ data, it would be really 
> complicated, and probably very slow.
Why don't you ask that upstream author? He would definitely the most
qualified person to answer.

v


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