> In flow coupling, we need triangulations updated at run-time, which > makes CPU time a major issue. I forget using Voro++ for this reason. > For post-processing applications like this, we don't need tesselation, > but only triangulation : https://yade-dem.org/wiki/Triangulation. > I agree that connectivity data can, theoreticaly, replace iterators to > cycle through tetrahedra, but looking at voro++ data, it would be really > complicated, and probably very slow. Why don't you ask that upstream author? He would definitely the most qualified person to answer.
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