Example is in header + docstring now (docstring is hardly readable in hpp).
reason (experimental, might change without notice etc).
Heh, that's why I asked. :)
You should pass
no argument to triangulate, instead use Omega::instance().getScene() in
the function.
In typical situations, TW and family will triangulate different scenes
stored in memory (snapshots of the same simulation) to get incremental
deformations between them. This is the reason of keeping a scene pointer
as parameter, even if it looks useless in current code. Ok user can
always switchScene(), but is there really no way to point directly to
the good one?
Bruno
_______________________________________________
Mailing list: https://launchpad.net/~yade-dev
Post to : [email protected]
Unsubscribe : https://launchpad.net/~yade-dev
More help : https://help.launchpad.net/ListHelp