> Further, Body::isDynamic will change its meaning to be simply > state->blockedDOFs=State::DOF_ALL. Remembering that blockedDOFs block > forces (not displacements per se), therefore, "non-dynamic" bodies > _will_ be moved by NewtonIntegator if they will have non-zero velocity!
That is all good! I thought this behaviour was already implemented to be honnest. But in fact it was just me hacking Yade ;-) (https://lists.launchpad.net/yade-users/msg03220.html). We could even get rid of translation and rotation engines at the same time, seriously. They are useless and generate so many troubles. Bruno _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

