>> 2. For displacement scaling, another reference hSize is needed (which
>> is independent from the "mechanically reference" hSize), which is
>> called a bit confusingly just refHSize in the current code, and which
>> is set (a) when refHSize sub 1. is set and (b) when required by the
>> user (the utils.setRefSe3 and such).
> All algorithms I can imagine only need current hSize, the only exception
> could be for display. In "disp. scaling" do you refer to homoDeform (in
> that case, no, this scaling only needs hSize and velGrad) or scaled
> rendering (in that case, perhaps simply use invTrsf*hSize?).
>
It's clear for me now. You were speaking of graphical scaling. I agree
with how it is now.

B.



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