> Eh, to be honest, I think that it is exactly the problem, that you > don't know what is it for: refHSize is irrelevant unless one uses > OpenGLRenderer.dispScale!=(1,1,1). > This statement indicates you don't read the documentation I'm typing (I've been mentioning the fact that it applies only if dispscale is used), . > When you change trsf by hand (for instance, trsf=Id), then it is a > discontinuous point in the simulation, and you probably want to scale > displacements starting from that positions. Hint: if this is what you want, then use setRefSe3 between each steps. Tell me when it's clear for you, then I'll recommit r2703 (keeping setBox if you need it, though I would recommend calling it setAlignedBox - an inclined box is still a box). Please don't tell me "I understand now, let me commit because I understand the code better than you"; obviously, it is not true.
It is funny that you mentioned Newton previously. The similarity in both situations is you keep reverting a change that you don't understand, until it is finally adopted. It means I should explain changes more maybe, but at the same time I have the impression the explanations are not read (example above). If cooperation is difficult, then it should be minimized. In the present case, I still don't understand why you suddenly felt the need to work on Cell after the initial 2663. It would have been simpler to let me improve the code alone, no? If I break something, send a mail or open a bug, but don't revert commits as a whole please. All changes have been explained in the list. Please don't commit to Cell because it will conflict with my trunk. Cheers. Bruno _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

