Could you, please, attach a diff first? Thanks Anton
On Thu, Jan 19, 2012 at 1:03 PM, Klaus Thoeni <[email protected]> wrote: > Solved the problem by checking if it is a clump: > > Real getDampCoeff() { return (!&Body::isClump) ? material->damping : NaN; }; > > However, I think we still have to sort out why clumps don't have a material! > > I will commit the code, it might be useful to have different non-viscous > damping coefficients, or what do you think? > > Klaus _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

