Thanks for the answer. A still curiosity question about the same topic (consequently, I didn't break the thread) : - in InteractingBox2InteractingSphere4SpheresContactGeometry, the choice is made to set for the box a value of radius (which will be used to compute rigidities) equal to 2 times the radius of the in-contact sphere.
Is there a reason to choose this "2" ??

_______________________________________________
Mailing list: https://launchpad.net/~yade-users
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~yade-users
More help   : https://help.launchpad.net/ListHelp

Reply via email to