> Thanks for the answer. A still curiosity question about the same topic > (consequently, I didn't break the thread) : > - in InteractingBox2InteractingSphere4SpheresContactGeometry, the choice > is made to set for the box a value of radius (which will be used to > compute rigidities) equal to 2 times the radius of the in-contact sphere. > Is there a reason to choose this "2" ??
I think that is SDEC heritage and I had a discussion on this (with Bruno IIRC) once; there is no real reason for this particular value. Personally, I wouldn't use boxes in my simulations, since we have Facets which are much more general, at least for non-dynamic bodies/surfaces/whatever. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

