Luc Sibille píše v Út 17. 11. 2009 v 18:46 +0100: > Hi Chiara, > > I give you below some references, I never spent time to read them, > but I think you can find usefull information: > > ** General about algorithmic: > Knut, D.E. 1973 The art of computer programming, chap. 3, Sorting and > Searching. Reading Mass, USA: Addison Wesley. > > ** General about algorithmic applied to DEM: > O'Connor, R. M. 1996 A distributed discrete element modeling environment > - algorithms, implementation and applications. PhD Thesis, MIT, > Cambridge, Massachusetts. > > ** Grid subdivision: > Allen, M.P. & Tildesley, D.J. 1987 computer simulations of liquids. > > ** Quicksort or Heapsort > see the reference above: O'Connor 1996. > > If you want a code where you can make comparisons between detection by > grid or detection from a quicksort there is SDEC (I think I made a > mistake in my previous mail: quicksort is implemented in SDEC (with grid > detection) and not the method "check everything with everything").
Giving SDEC as benchmark is not really fair; nothing against Frederic, but as far as I know computing is not his strongest point. SDEC was developed in the 90s and since then, there were quite advances in the algorithm fields. We do have a quicksort collider in yade, see http://yade.wikia.com/wiki/Colliders_performace. > I > imagine that there are other codes but I don't know them. ESyS-Particle and LAMMPS were mentioned several times on this mailing list recently. Is that a "not invented here" syndrome? v _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

