> Another question, in the file, I see vertices and faces being pushed
> back.  Also there is a triangulation function.  Is this a general
> polygonization method for any equation?  Or is it only for a
> sphere-type particle?  I think I saw an opengl function in the web to
> draw spheres, sth like gluSphere.

In last revisions, I removed that in favor of using glutSphere. That
makes the code a lot simpler. 

HTH, Vaclav




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