> Another question, in the file, I see vertices and faces being pushed > back. Also there is a triangulation function. Is this a general > polygonization method for any equation? Or is it only for a > sphere-type particle? I think I saw an opengl function in the web to > draw spheres, sth like gluSphere.
In last revisions, I removed that in favor of using glutSphere. That makes the code a lot simpler. HTH, Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

