There should be advantages in polygonizing an arbitrary equation. While
looking for solutions for graphics, there are weird shapes that can be drawn
using implicit equations.. I can't recall what shapes but they were
recommending the "marching cube" algorithm.. In the OpenGl file for sphere,
are the vertices and faces a general polygonization method for any equation?
Or is it only for a sphere-type particle? I'm a novice in this.
How do I make sure that, with time, OpenGL's orientation on the user interface
is same as the quaternion which is used in calculation?
Thanks,
CW Boon
_________________________________________________________________
New Windows 7: Find the right PC for you. Learn more.
http://windows.microsoft.com/shop_______________________________________________
Mailing list: https://launchpad.net/~yade-users
Post to : [email protected]
Unsubscribe : https://launchpad.net/~yade-users
More help : https://help.launchpad.net/ListHelp