Hi all, quick question on the ids of two bodies in contact. I took an example where a box and a sphere get in contact. Then I simply switched the id of the two and I checked the ids of the interaction. To put it better I obtained:
1) case box -> id=0 sphere -> id=1 Interaction: id1=0 (box) id2=1 (sphere) 2) case (I switch ids, alias I change the sequence in which I append the two bodies) sphere -> id=0 box -> id=1 Interaction: id1=1 (box) ---> why it is not id=0 as in the first case? id2=0 (sphere) My question is: how are assigned the ids of the contact once the interaction is created? Just to know.. cheers, Chiara
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