> > > It really depends on the order in which the collider creates the > interaction in the first place. Then, asymmetric geometry functors might ask > to swap the ids (e.g. Ig2_Box_Sphere_ScGeom will always change the > interaction so that Box is id1 and Sphere is id2) so that they are in the > order they accept (this happens in InteractionDispatchers loop). > > Hi Vaclav, could you tell me where exactly in the code I can find the creation of the interaction by the collider? I repeated the same example with two spheres (so this time the functor is symmetric) and I still get the same result (as the one I initially described, this time being two spheres involved in the interaction). Sorry if I ask but one of my "check" depends on the ids at contact.
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