Question #207350 on Yade changed:
https://answers.launchpad.net/yade/+question/207350

Chareyre proposed the following answer:
Something like yade.utils.avgNumInteractions() discard the virtual interactions 
by testing i->isReal(), so this is not a problem.
(c_wallsphere+2*c_spheresphere)/n_sphere is the most meaningful counting in my 
opinion. 
To get this with avgNumInteractions() you can pass the "threshold" parameter to 
exclude boundaries from the counting (sphere-wall contacts will still count 1).

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