Question #211289 on Yade changed:
https://answers.launchpad.net/yade/+question/211289
Status: Open => Answered
Chareyre proposed the following answer:
For the immobile moving plane (!), you may try this trick:
O.engines=[
...
assignVelocityToThePlaneSomehow(v=beltSpeed),
InteractionLoop(...),
assignVelocityToThePlaneSomehow(v=0),
NewtonLaw(),
]
That way, interactions will be computed as if the plane was moving, but motion
integration will see it has a body with null velocity.
Assigning velocity can be done with a simple PeriodicEngine.
If you try this and make it work, please let us know. We could include
it as an example script as it can be usefull for other users.
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