> I do when I have time. As usual more documentation but that's true of almost 
> any project.
> One thing that might helps others is a brief explanation of the various 
> control structures used, that is:
> BufferM: This is used if you want to do an action which affects the current 
> buffer etc...
> EditorM: This is used if your action must look at the editor state, for 
> example the list of open buffers.

I tried to give this information in a blog post.

http://yi-editor.blogspot.com/2008/09/yis-top-level-structure.html

Please comment on it; or change it in the repository (doc/blog) if you
feel something is missing.

Thanks,
JP.

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