Since splash screen is shown only on the first scanout, there is no need
to allocate resources for next connectors.

Signed-off-by: Vasyl Vavrychuk <[email protected]>
---
 psplash-drm.c | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/psplash-drm.c b/psplash-drm.c
index 2468cf1..5e56286 100644
--- a/psplash-drm.c
+++ b/psplash-drm.c
@@ -39,6 +39,8 @@
 #include <xf86drmMode.h>
 #include "psplash-drm.h"
 
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+
 struct modeset_dev;
 static int modeset_find_crtc(int fd, drmModeRes *res, drmModeConnector *conn,
                             struct modeset_dev *dev);
@@ -196,8 +198,10 @@ static int modeset_prepare(int fd)
                return -errno;
        }
 
-       /* iterate all connectors */
-       for (i = 0; i < res->count_connectors; ++i) {
+       /* ~iterate all connectors~ - Use first connector if present. It is
+          optimization related workaround since psplash supports drawing splash
+          screen on one scanout anyway. */
+       for (i = 0; i < MIN(res->count_connectors, 1); ++i) {
                /* get information for each connector */
                conn = drmModeGetConnector(fd, res->connectors[i]);
                if (!conn) {
-- 
2.30.2

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