psplash might not be necessary based on framebuffer, it could use DRM in future too.
Signed-off-by: Vasyl Vavrychuk <[email protected]> --- psplash-fb.c | 2 +- psplash-fb.h | 3 +++ psplash.c | 1 + psplash.h | 2 -- 4 files changed, 5 insertions(+), 3 deletions(-) diff --git a/psplash-fb.c b/psplash-fb.c index 1d2d7db..5dea82a 100644 --- a/psplash-fb.c +++ b/psplash-fb.c @@ -8,7 +8,7 @@ */ #include <endian.h> -#include "psplash.h" +#include "psplash-fb.h" static void psplash_wait_for_vsync(PSplashFB *fb) diff --git a/psplash-fb.h b/psplash-fb.h index 6c4599c..4d5c460 100644 --- a/psplash-fb.h +++ b/psplash-fb.h @@ -10,6 +10,9 @@ #ifndef _HAVE_PSPLASH_FB_H #define _HAVE_PSPLASH_FB_H +#include <linux/fb.h> +#include "psplash.h" + enum RGBMode { RGB565, BGR565, diff --git a/psplash.c b/psplash.c index 62244ba..18c012b 100644 --- a/psplash.c +++ b/psplash.c @@ -11,6 +11,7 @@ */ #include "psplash.h" +#include "psplash-fb.h" #include "psplash-config.h" #include "psplash-colors.h" #include "psplash-poky-img.h" diff --git a/psplash.h b/psplash.h index 8e68b7b..7489e75 100644 --- a/psplash.h +++ b/psplash.h @@ -15,7 +15,6 @@ #include <errno.h> #include <fcntl.h> #include <limits.h> -#include <linux/fb.h> #include <linux/kd.h> #include <linux/vt.h> #include <signal.h> @@ -78,7 +77,6 @@ typedef struct PSplashFont PSplashFont; -#include "psplash-fb.h" #include "psplash-console.h" #endif -- 2.30.2
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