How do i copy??? and what are the commands??? sorry for the questions, but i don't know to much about that.

Santiago

www.speedcubing.com.ar


--- In zbmethod@yahoogroups.com, "Doug Lee" <[EMAIL PROTECTED]> wrote:
>
> I copy and past it into a txt file for later use b4 closing it.
>
> If you are really computer savy, I recommend learning the "piping
> commands". That was how I used to do "batch runs" (doing dozens of
> these as I leave my computer on all night). Ah yes, input/output re-
> direction, shows I'm a true computer nerd (or at least was).
>
>
> -Doug
>
>
>
> --- In zbmethod@yahoogroups.com, "Santiago" [EMAIL PROTECTED]
> wrote:
> >
> >
> > Thanks!!! it works well, but i don't know where are the algs, i
> mean, when i close the ACube, i lost all i found, Where are save the
> algs??
> >
> > Santiago
> >
> > www.speedcubing.com.ar
> >
> >
> > --- In zbmethod@yahoogroups.com, "cmhardw" [EMAIL PROTECTED] wrote:
> > >
> > > Hey Santiago,
> > >
> > > What I do is this. Open up the command window by clicking
> on "start",
> > > then "run", then type in "command" and click on "OK"
> > >
> > > If you don't use windows then get to a place where you can run a
> java
> > > program from a command screen.
> > >
> > > In the windows command program you have to change directories to
> where
> > > your files are for ACube using the tradional DOS directory
> commands.
> > >
> > > Once you get to the right directory, type in this
> > >
> > > java -cp ACube3.jar ACube
> > >
> > > Now after that line you have a few options for attributes. You
> can
> > > have the program search in either face turn metric, slice turn
> metric,
> > > or quarter turn metric. Your other options are to search for
> optimal
> > > length algs or algs of any length, and also for the program to
> print
> > > out every alg it finds or only a small portion.
> > >
> > > The commands I use to search for ZBLL algs are these:
> > >
> > > java -cp ACube3.jar ACube q a
> > >
> > > The "q" means to search in quartern turn metrics and the "a"
> means
> > > print out every single alg.
> > >
> > > Once I've analyzed the positions in that metric I exit the
> program
> > > with "Ctrl + C" and start it again with
> > >
> > > java -cp ACube3.jar ACube a
> > >
> > > This searches in face turn metric (face turn is the default) and
> > > prints out every alg it finds.
> > >
> > > I then compare the best quarter turn algs and best face turn
> algs and
> > > try to find the best alg among those. If you are comfortable with
> > > slice moves, which I am not, then you would also want to use this
> > > search string
> > >
> > > java -cp ACube3.jar ACube s a
> > >
> > > --------------
> > >
> > > Once in ACube you have to decide which types of turns you want to
> > > allow, and you have to input the position.
> > >
> > > While in quarter turn searching (java -cp ACube3.jar ACube q a) I
> > > often start with searching for [RUL] only algs. To do this I
> have to
> > > come up with the octet that represents R U and L only.
> > >
> > > The order of the faces is UDFBLRESM
> > >
> > > I only want to allow R U and L so I would go through and put
> a "0" on
> > > the face I don't want to allow and a "1" on the one I do want to
> allow.
> > >
> > > UDFBLRESM
> > > 100011000
> > >
> > > Now break this up into three groups of three numbers. 100 011
> 000 and
> > > convert each group of three numbers to decimal. 100 = 4 in
> decimal.
> > > 011 = 3 in decimal. and 000 = 0 in decimal.
> > >
> > > Now put those numbers together and you get 430
> > >
> > > So to search for RUL only moves type "430" then a space then the
> cube
> > > position. I also like to do RULM moves which is 431 by the same
> process.
> > >
> > > Now you have to input the cube state. I'll input the T-
> orientation
> > > case ZBLL alg that has all corners in the correct spot and the
> edges
> > > are in the H permutation.
> > >
> > > So UBR is rotated counter-clockwise, UBL is rotated clockwise,
> UF and
> > > UB switch, and UR and UL switch.
> > >
> > > In ACube this is:
> > > UB UL UF UR !! ! -UBR +UBL !!
> > >
> > > The edges are in the order UF UR UB UL DF DR DB DL FR FL BR BL
> > > and the corners are in the order UFR UBR UBL UFL DFR DFL DBL DBR
> > >
> > > The "!!" is short for everything past the last entry is in the
> correct
> > > spot and oriented correctly. A "!" means that single piece is
> solved
> > > and oriented correclty. Typing "!!" only goes through the end of
> that
> > > type of piece. So I have to type it once to say that all the
> > > remaining corners are ok, and again at the end to say that all
> the
> > > remaining edges are ok.
> > >
> > > So UB UL UF UR !! ! -UBR +UBL !! is short for
> > > UB UL UF UR DF DR DB DL FR FL BR BL UFR -UBR +UBL UFL DFR DFL
> DBL DBR
> > >
> > > The "-" means that corner is rotated counter-clockwise and
> the "+"
> > > means it is rotated clockwise. A "-" in front of an edge means
> the
> > > edges is flipped.
> > >
> > > So to search for a RULM moves only solution to the above ZBLL
> case you
> > > would type :
> > > 431 UB UL UF UR !! ! -UBR +UBL !!
> > >
> > > Here are some useful face searches that I use a lot:
> > > RUL = 430
> > > RULM = 431
> > > URF = 510
> > > URLD = 630
> > > URLF = 530
> > > URFD = 710
> > >
> > > Hope that helps some,
> > > Chris
> > >
> > > --- In zbmethod@yahoogroups.com, "Santiago"
> [EMAIL PROTECTED]
> > > wrote:
> > > >
> > > > Hi Chris, i'm new at this, can you tell me how work the
> ACube?? i
> > > > don't know how too use it, and the txt file doesn't help me.
> Thanks
> > > >
> > > > Santiago from Argentina
> > > >
> > > > www.speedcubing.com.ar
> > > >
> > >
> >
>



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