I was wondering if anyone has implemented a WebSockets server API using the 
zope toolkit? I've just submitted a blueprint on Launchpad 
but thought it might be quicker and easier to discuss how one could do this 

In theory (and practice, e.g. http://popdevelop.com/2010/03/a-minimal-python-
websocket-server/), only a very small amount of code is needed to deploy a 
secure WebSockets server. I'd be happy to have a go at doing this myself, but 
thought it would be better to implement upstream, within one of the zope 

I've been developing with grok, so I'm not too familiar with the internals of 
zope publishing, though. Please could someone point me in the right direction, 
with regards to modules and base classes responsible for parsing requests and 
performing handshakes?


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