Ben Goertzel wrote:
From my bystander POV I got something different out of this exchange of messages... it appeared to me that Eliezer was not trying to say that his point was regarding having more time for simulating, but rather that humans possess a qualitatively different "level" of reflectivity that allows them to "realize" the situation they're in, and therefore come up with a simple strategy that probably doesn't even require much simulating of their clone. It is this reflectivity difference that I thought was more important to understand... or am I wrong?So your basic point is that, because these clones are acting by simulating programs that finish running in <T timesteps, they're not going to be able to simulate each other very accurately.Whereas, a pair of clones each possessing a more flexible control algorithm could perform better in the game. Because, if a more flexible player wants to simulate his opponent, he can choose to devote nearly ALL his thinking-time inbetween moves to simulating his opponent. Because these more flexible players are not constrained to a rigid control algorithm that divides up their time into little bits, simulating a huge number of fast programs.
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Brian Atkins
Singularity Institute for Artificial Intelligence
http://www.singinst.org/
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