I got this, to show a rectangle: private float[] sCoords = { // X, Y, Z GameRenderer.W/3, GameRenderer.H/3, 0, GameRenderer.W/3, 20f, 0, 30f, 20f, 0, 30f, GameRenderer.H/3, 0 };
... gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); gl.glDrawElements(GL10.GL_TRIANGLE_FAN, VERTS, GL10.GL_UNSIGNED_SHORT, mIndexBuffer); and previously: public void onSurfaceChanged(GL10 gl, int w, int h) { gl.glViewport (0, 0, w, h); gl.glMatrixMode (GL10.GL_PROJECTION); gl.glLoadIdentity (); gl.glOrthox(0, w, 0, h, -1, 1); W=w; H=h; rect = new Rectangle(); } I should see a rectangle, but I only see a white screen. Any help? Simone -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en