I got this, to show a rectangle:

private float[] sCoords = {
            // X, Y, Z
             GameRenderer.W/3, GameRenderer.H/3, 0,
             GameRenderer.W/3,  20f, 0,
             30f,  20f, 0,
             30f, GameRenderer.H/3, 0
    };

...

gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer);
        gl.glEnable(GL10.GL_TEXTURE_2D);
        gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer);
        gl.glDrawElements(GL10.GL_TRIANGLE_FAN, VERTS,
GL10.GL_UNSIGNED_SHORT, mIndexBuffer);

and previously:

public void onSurfaceChanged(GL10 gl, int w, int h) {
                   gl.glViewport (0, 0,  w, h);
                   gl.glMatrixMode (GL10.GL_PROJECTION);
                   gl.glLoadIdentity ();
                   gl.glOrthox(0, w, 0, h, -1, 1);
                   W=w;
                   H=h;
                   rect = new Rectangle();
        }


I should see a rectangle, but I only see a white screen.
Any help?
Simone

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