Thanks.


Also,


Does it support texture-mapped models?


And, is the BAI format your own invention?



On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote:
>
> Out of the box it supports OBJ for static geometry and Collada (DAE) for 
> static and animated models.  We have a utility that will convert either of 
> those to a binary format called BAI to go to production because it's 
> smaller and loads faster.  The engine uses a library called Open Asset 
> Import which supports 30+ formats, so if you want more formats supported, 
> all you have to do is add in the format support files to either the engine 
> or the BAI conversion utility.  I think the only format that isn't 
> supported by Open Asset Importer is FBX, but autodesk has good FBX to DAE 
> conversion utilities that work, so there is that option.
>
> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote:
>>
>> Looks interesting.  What 3d model formats does it support?
>>
>>
>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green wrote:
>>>
>>> Hi All,
>>>
>>> I'm a long time contributor of this group (over 400 posts I think), 
>>> developer of Deadly Chambers, Antigen and several other Android games and 
>>> just wanted to, in good will, let you know about the game engine that we've 
>>> been developing for the past 2 years.  It's called BatteryTech Engine and 
>>> is available at http://www.batterytechsdk.com .  It's full OpenGL ES 
>>> 2.0 and was designed around Android so that it would work really well 
>>> across over 1000 devices, maybe more.  It's free to develop but does 
>>> require a license to deploy.  The license gets you full engine source code 
>>> which is something you don't see often from comparable engines.  We 
>>> completely integrated Box2D and everything is bound to Lua to make it 
>>> really easy to script out game logic.  You can also deploy on other 
>>> platforms, but it works great specifically for Android too.
>>>
>>> Please let me know what you think, either here, privately or otherwise. 
>>>  Would love feedback and am always happy to support.
>>>
>>> Thanks everyone!!
>>>
>>

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