Thanks.


I'll try to take a look at them when I get a chance.


BTW, do you pretty much need the NDK to use your engine?



On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote:
>
> Hi Bob,
>
> There are a number of games already available using BatteryTech Engine 
> that show off some of the basic capabilities, then we do include an APK of 
> our demo in the engine download so that you can try it out on your device. 
>  We'll be posting that to the market next week as well, but it is available 
> now in the archive.
>
> Here are a few games using it if you want to take a peek at them:
>
> Slyon Ball - 
> https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en
> The Digits: Fraction Blast - 
> https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en
> Slyon Street Tuner - 
> https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner
> NSCRA Tuner Challenge - 
> https://play.google.com/store/apps/details?id=com.powerrevracing.nscra
>
>
>
> Robert Green
> DIY at http://www.rbgrn.net/
>
>
> On Thu, Jan 3, 2013 at 12:10 PM, bob <b...@coolfone.comze.com<javascript:>
> > wrote:
>
>> Cool.
>>
>>
>> Maybe you could put an app in the Android Market that demos your new 
>> engine?  
>>
>>
>> This would make it easier for us to see what it can do.
>>
>>
>>
>> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote:
>>
>>> Thanks bob!  That game was from before BatteryTech and was the reason we 
>>> built a proper game engine.
>>>
>>>
>>> Robert Green
>>> DIY at http://www.rbgrn.net/
>>>
>>>
>>> On Mon, Dec 31, 2012 at 7:38 PM, bob <b...@coolfone.comze.com> wrote:
>>>
>>>>  Thanks.
>>>>
>>>> By the way, I tried your Deadly Chambers game.  It is impressive.  I 
>>>> like how the guy's name is Chambers.  Very funny.
>>>>
>>>>
>>>>
>>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green wrote:
>>>>>
>>>>> Yes, texture mapping is fairly standard and is very well supported.
>>>>>
>>>>> BAI means "Binary Asset Import" and is a compact memory-safe format of 
>>>>> the internal structure of the open asset importer library.  We did create 
>>>>> it ourselves but it's simple, easy to maintain and extend and fully 
>>>>> compatible with version 2 of that library, which is why you can easily 
>>>>> add 
>>>>> more formats to the engine.
>>>>>
>>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote:
>>>>>>
>>>>>> Thanks.
>>>>>>
>>>>>>
>>>>>> Also,
>>>>>>
>>>>>>
>>>>>> Does it support texture-mapped models?
>>>>>>
>>>>>>
>>>>>> And, is the BAI format your own invention?
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote:
>>>>>>>
>>>>>>> Out of the box it supports OBJ for static geometry and Collada (DAE) 
>>>>>>> for static and animated models.  We have a utility that will convert 
>>>>>>> either 
>>>>>>> of those to a binary format called BAI to go to production because it's 
>>>>>>> smaller and loads faster.  The engine uses a library called Open Asset 
>>>>>>> Import which supports 30+ formats, so if you want more formats 
>>>>>>> supported, 
>>>>>>> all you have to do is add in the format support files to either the 
>>>>>>> engine 
>>>>>>> or the BAI conversion utility.  I think the only format that isn't 
>>>>>>> supported by Open Asset Importer is FBX, but autodesk has good FBX to 
>>>>>>> DAE 
>>>>>>> conversion utilities that work, so there is that option.
>>>>>>>
>>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote:
>>>>>>>>
>>>>>>>> Looks interesting.  What 3d model formats does it support?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green wrote:
>>>>>>>>>
>>>>>>>>> Hi All,
>>>>>>>>>
>>>>>>>>>  I'm a long time contributor of this group (over 400 posts I 
>>>>>>>>> think), developer of Deadly Chambers, Antigen and several other 
>>>>>>>>> Android 
>>>>>>>>> games and just wanted to, in good will, let you know about the game 
>>>>>>>>> engine 
>>>>>>>>> that we've been developing for the past 2 years.  It's called 
>>>>>>>>> BatteryTech 
>>>>>>>>> Engine and is available at http://www.batterytechsdk.com .  It's 
>>>>>>>>> full OpenGL ES 2.0 and was designed around Android so that it would 
>>>>>>>>> work 
>>>>>>>>> really well across over 1000 devices, maybe more.  It's free to 
>>>>>>>>> develop but 
>>>>>>>>> does require a license to deploy.  The license gets you full engine 
>>>>>>>>> source 
>>>>>>>>> code which is something you don't see often from comparable engines.  
>>>>>>>>> We 
>>>>>>>>> completely integrated Box2D and everything is bound to Lua to make it 
>>>>>>>>> really easy to script out game logic.  You can also deploy on other 
>>>>>>>>> platforms, but it works great specifically for Android too.
>>>>>>>>>
>>>>>>>>> Please let me know what you think, either here, privately or 
>>>>>>>>> otherwise.  Would love feedback and am always happy to support.
>>>>>>>>>
>>>>>>>>> Thanks everyone!!
>>>>>>>>>
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