Thanks.
I'll try to take a look at them when I get a chance. BTW, do you pretty much need the NDK to use your engine? On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote: > > Hi Bob, > > There are a number of games already available using BatteryTech Engine > that show off some of the basic capabilities, then we do include an APK of > our demo in the engine download so that you can try it out on your device. > We'll be posting that to the market next week as well, but it is available > now in the archive. > > Here are a few games using it if you want to take a peek at them: > > Slyon Ball - > https://play.google.com/store/apps/details?id=com.slyonstudios.slyonball&hl=en > The Digits: Fraction Blast - > https://play.google.com/store/apps/details?id=com.watchthedigits.fractionblast&hl=en > Slyon Street Tuner - > https://play.google.com/store/apps/details?id=com.slyonstudios.streettuner > NSCRA Tuner Challenge - > https://play.google.com/store/apps/details?id=com.powerrevracing.nscra > > > > Robert Green > DIY at http://www.rbgrn.net/ > > > On Thu, Jan 3, 2013 at 12:10 PM, bob <b...@coolfone.comze.com<javascript:> > > wrote: > >> Cool. >> >> >> Maybe you could put an app in the Android Market that demos your new >> engine? >> >> >> This would make it easier for us to see what it can do. >> >> >> >> On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote: >> >>> Thanks bob! That game was from before BatteryTech and was the reason we >>> built a proper game engine. >>> >>> >>> Robert Green >>> DIY at http://www.rbgrn.net/ >>> >>> >>> On Mon, Dec 31, 2012 at 7:38 PM, bob <b...@coolfone.comze.com> wrote: >>> >>>> Thanks. >>>> >>>> By the way, I tried your Deadly Chambers game. It is impressive. I >>>> like how the guy's name is Chambers. Very funny. >>>> >>>> >>>> >>>> On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green wrote: >>>>> >>>>> Yes, texture mapping is fairly standard and is very well supported. >>>>> >>>>> BAI means "Binary Asset Import" and is a compact memory-safe format of >>>>> the internal structure of the open asset importer library. We did create >>>>> it ourselves but it's simple, easy to maintain and extend and fully >>>>> compatible with version 2 of that library, which is why you can easily >>>>> add >>>>> more formats to the engine. >>>>> >>>>> On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote: >>>>>> >>>>>> Thanks. >>>>>> >>>>>> >>>>>> Also, >>>>>> >>>>>> >>>>>> Does it support texture-mapped models? >>>>>> >>>>>> >>>>>> And, is the BAI format your own invention? >>>>>> >>>>>> >>>>>> >>>>>> On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green wrote: >>>>>>> >>>>>>> Out of the box it supports OBJ for static geometry and Collada (DAE) >>>>>>> for static and animated models. We have a utility that will convert >>>>>>> either >>>>>>> of those to a binary format called BAI to go to production because it's >>>>>>> smaller and loads faster. The engine uses a library called Open Asset >>>>>>> Import which supports 30+ formats, so if you want more formats >>>>>>> supported, >>>>>>> all you have to do is add in the format support files to either the >>>>>>> engine >>>>>>> or the BAI conversion utility. I think the only format that isn't >>>>>>> supported by Open Asset Importer is FBX, but autodesk has good FBX to >>>>>>> DAE >>>>>>> conversion utilities that work, so there is that option. >>>>>>> >>>>>>> On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote: >>>>>>>> >>>>>>>> Looks interesting. What 3d model formats does it support? >>>>>>>> >>>>>>>> >>>>>>>> On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green wrote: >>>>>>>>> >>>>>>>>> Hi All, >>>>>>>>> >>>>>>>>> I'm a long time contributor of this group (over 400 posts I >>>>>>>>> think), developer of Deadly Chambers, Antigen and several other >>>>>>>>> Android >>>>>>>>> games and just wanted to, in good will, let you know about the game >>>>>>>>> engine >>>>>>>>> that we've been developing for the past 2 years. It's called >>>>>>>>> BatteryTech >>>>>>>>> Engine and is available at http://www.batterytechsdk.com . It's >>>>>>>>> full OpenGL ES 2.0 and was designed around Android so that it would >>>>>>>>> work >>>>>>>>> really well across over 1000 devices, maybe more. It's free to >>>>>>>>> develop but >>>>>>>>> does require a license to deploy. The license gets you full engine >>>>>>>>> source >>>>>>>>> code which is something you don't see often from comparable engines. >>>>>>>>> We >>>>>>>>> completely integrated Box2D and everything is bound to Lua to make it >>>>>>>>> really easy to script out game logic. You can also deploy on other >>>>>>>>> platforms, but it works great specifically for Android too. >>>>>>>>> >>>>>>>>> Please let me know what you think, either here, privately or >>>>>>>>> otherwise. Would love feedback and am always happy to support. >>>>>>>>> >>>>>>>>> Thanks everyone!! >>>>>>>>> >>>>>>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Android Developers" group. >>>> To post to this group, send email to android-d...@**googlegroups.com >>>> >>>> To unsubscribe from this group, send email to >>>> android-developers+**unsubscr...@googlegroups.com >>>> For more options, visit this group at >>>> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>> >>> >>> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to >> android-d...@googlegroups.com<javascript:> >> To unsubscribe from this group, send email to >> android-developers+unsubscr...@googlegroups.com <javascript:> >> For more options, visit this group at >> http://groups.google.com/group/android-developers?hl=en >> > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en