Hi, I am using Unity IAP to implement Google Play in my game and everything right now seems pretty good. But I have some questions: 1. In some rare cases, I will encounter the issues that "the item has been purchased". And when the app restarts (I think this is the time for Unity IAP to query for the unconsumed products), I fail to find those purchased but not consumed products and this problem will last forever. The only solution for this is to log out my google play account and log in again. Is there anything I can possibly do to fix this problem? Or this is just an issue from Unity IAP? 2.From analytics implemented in the game, I realise a lot of people started the IAP, but don't pay anything and just cancelled the transaction. I am curious what happened during this process, (like the user is not connecting the internet, the credit card information is missing, payment declined, etc ) Is there any way for me to get more information during the payment process ( like catching more events)? Thank you very much for your help!
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. To post to this group, send email to android-developers@googlegroups.com. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/10a37722-11eb-4b9c-850c-f218ba8ca6ea%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.