I am curious whether 2D skia and 3D OpenGL can render to the same surface (implies the same buffer). eglWaitGL and eglWaitNative methods exists in Android, but I am not sure whether Android enables these two functions that provide a synchronization mechanism of 2D and 3D drawing.
Or if a surface is used by OpenGL ES, 2D skia cannot use it any more? Thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---