I am curious whether 2D skia and 3D OpenGL can render to the same surface
(implies the same buffer).
eglWaitGL and eglWaitNative methods exists in Android, but I am not sure
whether Android enables these two functions that provide a synchronization
mechanism of 2D and 3D drawing.

Or if a surface is used by OpenGL ES, 2D skia cannot use it any more?

Thanks!

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to